Doom 2 final boss
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![doom 2 final boss doom 2 final boss](https://static.wikia.nocookie.net/doom/images/0/03/Iconofsin_large.png)
#DOOM 2 FINAL BOSS MANUALS#
It is referred to in the Final Doom manuals introductory stories as Baphomet and Gatekeeper. Wad and information on GateWatcher boss in other thread: viewtopic. The creator of the entire universe, the lord of hell, ect ect, is no more than a marauder with 5 hp bars. In Doom II, the boss is not referred to by any specific name. I make up that flaw with occasional spawning of boss cube monsters that do RAIL attacks so that should somewhat fill my expectation. Focusing on the Icon with the Unmaykr or BFG can make the fight dramatically easier. As a final boss, the Icon of Sin falls under the difficulty of other bosses. This boss will actually fight you and summon dozens of demons to keep the fight intense. I had to make compromise in replacing the rail attacks for a custom missile. Thankfully, the Icon of Sin in Doom Eternal isnt a texture on a wall like it was in Doom 2. The face popup wall/texture was hindering my original design to use railguns on each eye. The GateWatcher boss in the Plutonia2 pwad is a real bitch to setup. I know it's opinionated, but if anyone wants to slap rail/flames on a boss, I won't stand in your way. The reasons could be that the map is already difficult enough or that the appearance/wad isn't to my liking. I feel that some final bosses don't cut it for me to give them additional powers. There are other (aesthetically different) final bosses like in the Plutonia2 Revisited Community Project however, I myself won't provide the rail/flame/etc actors to any final boss. I might get to Hell Revealed 1 later.Īs for the Plutonia2 final boss, I can do. I can't say for Hell Revealed 1 b/c the final boss is just the same Icon of Sin (although I realize that having the rails and flames could help clear out some of the monsters ).